![]() ![]() Not what we necessarily wanted, these bits, but surprisingly not-awful either. Each is played out as a specific mini-game - you control the waterbike by dragging it from left to right to collect rings, and leap off ramps and perform tricks by matching stroke prompts, for instance, and the sub game is a stylish little rhythm-action number. When you find a new island, you use the stylus to draw a route on a watery map and then set off on waterbike, yacht, sub or hovercraft. ![]() Grin and bear or skip the cut-scenes though and the rest is either good or really good. Marine, some sort of remedial woodland possum, has been written as an Australian and her dialogue gives the impression of a writer who heard the accent down the pub and then tried to remember how it all went. So far so what, but before long they become entangled with a mix of familiar and unfamiliar and unbelievably annoying talking animals who, in that immortal phrase, make the Ewoks look like f***ing Shaft. After Sonic and Tails crash-land on a beach, they find themselves having to collect rocks and minerals from a string of islands in the middle of the ocean, building various watercraft so they can scour further and further afield. So where did it all go right?Ĭertainly not in the opening scenes. After years of unspoken understanding that if a Sonic game is going to be rubbish they would put "Adventure" in the name, whack a few jet-skis in it or make half of it 3D, Sonic Team has betrayed us all with this week's Sonic Rush sequel - a damn fine DS game that does all of the above. ![]()
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